![]() While these will play differently in each zone, there are a few universal principles that govern each.Ĭaves are full of secrets and creatures to encounter, and will be an important source of resources. World generation applies to underground areas too, including caves and dungeons. Hytale's storyline won't take you out that far, but our worldgen tech will ensure that there's always something for you to find beyond the edges of the world. You’ll have to prepare carefully in order to survive in the depths!īeyond the oceans lie the infinite lands. ![]() The deep ocean is, effectively, a zone all by itself: it holds many dangers - and rewards - for intrepid explorers to discover. That's not all, however! Venture far enough from land and you'll encounter the ocean shelf: a sudden drop-off at the edge of each zone that leads to the deep ocean. These unique worldgen elements continue underwater, with secrets to find if you're brave enough to venture beneath the waves. Above you can see a mountainous coast in zone 3, whereas below you can see the sands of zone 2. ![]() Zones have different coastal features, too, including specific biomes for the shoreline. Exploring a cave in Borea will be very different from exploring a cave in the Emerald Grove! You can also see a handful of generated points of interest.Įach zone has its own set of blocks and distinct content, including furniture sets, NPC races, creatures and critters, plantlife, weather, and geology. Our worldgen system ties these together seamlessly along with topographical features like ponds and rocky outcrops. You're looking at a top-down view of zone 1, comprising several different biomes: forests, lakes, hills, ravines and more. Here's an example of zone-based worldgen in action. If you look closely, you'll get a sense for how underground topography changes from the winding caves and dungeons of zone 1 to the subterranean forests of zone 4! Generating a zone Our world generation system draws from a different set of rules for each one, and each has its own set of biomes. It depicts four of the zones that make up the planet of Orbis, which is where the bulk of Hytale's storyline takes place.Īs you can see, each zone is unique. This piece of concept art is one of the first we produced when development of Hytale began. As you might expect, there's a lot to cover - so let's get to it!įirst, however, a quick note: in order to focus on worldgen and avoid spoilers, we've disabled creatures and enemies in most of the screenshots below. Today we're going to provide a first look at Hytale's world generation system: the technology that underpins every area you'll explore as you progress through adventure mode.
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